Produsage in Video Games

“A significant paradigm shift is now underway”  (Axel Burns)

The change in the way content is created, particularly in video games, is simply remarkable. With the introduction of the internet, we are now able to share and gather information from anywhere in the world. For some, this would be considered dangerous, but for others, like me, this is very exciting. As a gamer, it is a very exciting time: games are no longer restricted to the boundaries set by game producers, as players are now able (in most video games) to customise their own characters and worlds & then share them online for others to use. Think of it like a player-created DLC (Downloadable Content). Take GTA V, for example. So much of the game’s appeal and popularity is no longer simply down to the ability to carry out all sorts of criminal acts or destroy everything. It is now heavily appealing to those who  simply enjoy creating races, characters and vehicles. Another example would be the incredibly popular Minecraft, in which its whole purpose, is to allow the user to create content (buildings, worlds etc.). It’s an exciting time, for video games, and I’m excited to see how much further video games will allow players to create and share content.

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