Sampling and Recycling Music

The use of sampling in music first emerged in the mid-1980’s, where hardware such as the E-MU SP-1200 and Akai S950 allowed smaller studios with smaller budgets to re-use music from other artists and putting a twist on it. Mostly used by Hip-Hop artists, it has since been perfected and is almost a necessity for hip-hop artists and DJ’s.

One artist who is considered as a master sampling is the controversial Kanye West. Almost all of his music samples beats and musical motifs from other artists, but is always used in a way to create something new. In fact one of his songs “Ni**as in Paris”, which was part of his collaboration album “Watch the Throne” with fellow artist Jay-Z, samples dialogue from the 2007 Will Ferrell comedy “Blades of Glory”. Kanye West’s work epitomises how re-using content can be used and manipulated creatively, in order to produce something new.g1492989132513706372

Below is my rather poor attempt at sampling someone’s work and forming something different (although its more of a remix). Enjoy 🙂

 

The sinister side of memes

If we’ve learnt anything from the last 5 years or so, it’s that memes are here to stay. They have become intrinsic to our culture, the way we communicate and share information. Even the NSW police have recognised this, and increasingly reinforcing their messages through memes. People often forget, however, that memes can often have sinister connotations, especially when venturing into the 4chan area of the internet.

Take Pepe the Frog, for example. If you didn’t know about it’s recent controversy, you would just look at the meme as just a bit of harmless banter, or shitposting. However, if you know about its now controversial appropriation by some of the ‘alt-right’ community, you would immediately think of anything associated with the ‘alt-right’ (Donald Trump, White supremacists, etc.).

sitting frog meme

Produsage in Video Games

“A significant paradigm shift is now underway”  (Axel Burns)

The change in the way content is created, particularly in video games, is simply remarkable. With the introduction of the internet, we are now able to share and gather information from anywhere in the world. For some, this would be considered dangerous, but for others, like me, this is very exciting. As a gamer, it is a very exciting time: games are no longer restricted to the boundaries set by game producers, as players are now able (in most video games) to customise their own characters and worlds & then share them online for others to use. Think of it like a player-created DLC (Downloadable Content). Take GTA V, for example. So much of the game’s appeal and popularity is no longer simply down to the ability to carry out all sorts of criminal acts or destroy everything. It is now heavily appealing to those who  simply enjoy creating races, characters and vehicles. Another example would be the incredibly popular Minecraft, in which its whole purpose, is to allow the user to create content (buildings, worlds etc.). It’s an exciting time, for video games, and I’m excited to see how much further video games will allow players to create and share content.

Animated GIF  - Find & Share on GIPHY

bad-luck-brian-gets-minecraft-for-storyline-realises-there-is-no-storyline

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